GAMEmason 2021 Education Sessions


Beyond the Game: Implementing Esports in the Classroom
12:00-12:55

Christopher Scroggins, Instructor, Esports, Harry F Byrd School of Business, Shenandoah University and Zach Harrington, Head Coach and Assistant Director, Esports, Shenandoah University.   

Esports continues to grow around the world, including at institutions of higher education. Students and educators see the opportunities for future employment in this exciting field.  This session will discuss how academic esports programs are preparing students for a future career in esports and beyond.  The presenters have experience in the industry and developing curriculum at one of the first institutions to offer esports as a major in the world. 

 

Entertainment in a World That Includes China
1:00-1:55

Luke Peterschmidt, Game Designer, Lecturer 

As entertainment becomes more global, we have entered a phase where compromises in creative freedom and expression are being made to gain access to markets.  What does this mean for the future of creativity in games. What is the future of global game culture? 

 

Black Girl Magic:  How to Support Black Girl Gamers
2:00-2:55

Margaret Horton-Gaskins, African American History and Women, Gender & Sexuality studies, The George Washington University 

Join us for an in-depth discussion about how to support black girl gamers! Topics to include racism, sexism, diversity, and inclusion. This is an open discussion for anyone who is interested in having a thoughtful and engaging conversation about how racism and sexism intersect for black girl gamers.  

 

Audio For Games(Forethought, Thought, Afterthought)Planning, Production, and Post-production
3:00-3:55

Matthew Nolan, Assistant Professor, Computer Game Design, George Mason University 

Audio, including both sound and music, can often be left until the end of a production cycle of a game or altogether overlooked until the very last minute of crunch time.  Matt discusses the benefits of planning your sound and music before the production process of a game to maximize the potency and push the boundaries of how sound shapes our digital experiences. 

 

 

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