Calling all gamers and gaming enthusiasts! Organized by Student Involvement and many other sponsors (see below), GAMEmason (Gaming, Appearances, Meet and Greets and Experiences) is an engaging all-day gaming convention happening in Spring 2020.

Battle against friends in an ultimate Super Smash Bros. tournament, relive childhood fun with an arcade game, attend panels, Q&A’s, and meet and greets with major power players in the gaming industry. Mason students also have the opportunity to network with outside gaming affiliates, speak with Mason Game Design professors, and enjoy plenty of swag. Check back soon for more information about what will be included at GAMEmason 2020.

Check below for last year’s schedule, guest speakers, and photos highlighting the event. See you in the Spring!

Previous Special Guests

David Hayter

Born in Santa Monica, California, David Hayter spent the first eighteen years of his life traveling the world while picking up the Japanese and French languages. After graduating from high school in Kobe, Japan, Hayter went on to study theatre at the prestigious Ryerson Theatre School in Toronto.

A seminal figure in the 21st century wave of comic-book cinema, David Hayter’s films have amassed over one billion dollars in Worldwide Box Office. His screenwriting credits include the feature films, “X-Men”, “The Scorpion King” and “X2 : X-Men United”. He also penned the script “Watchmen”, directed by Zack Snyder for Warner Bros. Studios.

As a producer, he created the film “Burn” with Bryan Singer, and the pilot episode of “Lost in Oz, for Warner Bros. Television.

As an actor, his credits include the lead in the sci-fi film “Guyver: Dark Hero”, the voice of Captain America on the “Spiderman” animated series as well as a decade-long stint in the role of Solid Snake in the hugely popular ”Metal Gear Solid” video game franchise.

John Romero

John Romero is an award-winning game development icon whose work spans over 130 games, 108 of which have been published commercially. Romero is the “father of first person shooters” having led the design and contributed to the programming and audio design of the iconic and genre-defining games DOOM, Quake, Heretic and Hexen. Romero is also one of the earliest supporters of eSports and a current competitive DOOM and Quake player. To date, Romero has co-founded eight successful game companies including the likes of id Software. He is considered to be among the world’s top game designers, and his products have won well over 100 awards. Romero most recently won a Lifetime Achievement award at the Fun & Serious Games Festival in Bilbao and the Legend Award at 2017’s Develop: Brighton. One of the earliest indie developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1981. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers.

Former Ed Sessions

GAMEmason Grand Tier III Sessions

12:30-1:00 – Current and Future Trends of Augmented and Virtual Reality

Prof. Sang Nam, Director of Computer Game Design Program at George Mason University, will demonstrate how game technologies has been utilized in various AR/VR projects and showcase real-world projects from Virginia Serious Game Institute and Computer Game Design Program, George Mason University.

1:15-1:45   – Storytelling Through Animation

Eric Piccione, Assistant Professor, Game Design

This topic explores the role of animation in communicating thoughts, emotions and intentions through non-verbal storytelling and how it relates to game design.

2:00-2:30 – Game Dev Diary

Greg Grimsby, Assistant Professor of Game Art and Animation

You play games, but what it’s like to make games? A 20-year veteran of game development shares anecdotes and harrowing stories about life as a game developer. You’ll hear about nerf-gun fights, crunch-time, mountain dew collections, meat-men, and the power of the dry-erase board. Your view of games will be forever changed.

2:45-3:15 – Games and Japan

Dr. Kathryn Hemmann, Assistant Professor, Modern and Classical Languages, Rob Dieterich, Assistant Professor, Computer Game Design

Dr. Hemmann and Professor Deiterich will discuss the cross-section of video games, Japanese culture, and work in the Japanese games industry.

3:30-4:00 –Game Storytelling: What You Know and What You Should

Seth Hudson, Assistant Professor of Game Writing

Story is an undeniable force in video games in terms of critical reception, player engagement, and sales, but the role(s) of storytellers in the industry are largely hidden to the player.  Learn the vital factors in creating a strong game narrative and how you can start creating now.

4:15-4:45 – Mobile Music Tools

Matt Nolan, Assistant Professor, Game Audio

The exploration of mobile apps used for music and sound production in game design.

5:00 -5:30 – All About Game Jams

Chris Otey, President, Game Analysis Design Interest Group,  Kate Himler, President Voice Acting Club.   GADIG and VAC  members will talk about planning a Game Jam, what goes on at a Game Jam, and show some results from recent Mason Game Jams.

Partner Organizations
George Mason University: Student Involvement

Student Involvement

Student Involvement encourages students and staff to think creatively. We want everyone to contribute ideas and think of new ways they may enhance campus and their experience at Mason. We offer opportunities to put your ideas into action, learn from hands-on experiences, meet new people, develop life-long friendships and gain skills that will help you be ready for wherever your future takes you!

The Center for the Arts

The Center for the Arts is part of the College of Visual and Performing Arts (CVPA), whose mission is to make the arts an intrinsic part of the lives of every George Mason University student and area resident. The Great Performances at Mason season is integral to the College’s mission, providing a diverse program of challenging and entertaining cultural experiences for the entire University community, as well as Northern Virginia and the greater Washington, D.C. area.

The College’s professional presenting division plays an important role in enriching the academic programs across the University through performances that examine important issues and bring global cultures to Mason. Each year, CVPA students have opportunities to interact with artists from the Great Performances at Mason season through master classes and residencies. Through the Free Tickets for Mason Students program, all Mason students are invited to experience the many inspiring performances at the Center.

Computer Game Design

The 120 credit Computer Game Design program enables students to focus on the artistic components of computer game design while providing them with the technical skills prerequisite to the field. Required courses include computer science, art and visual technology, music, the humanities, and computer game design. The required internship provides students with practical experience that enhances their employability postgraduation. Students study both the sciences and the arts, all in a revolving-role team-based, project-based new pedagogical environment. The GMU Computer Game Design program hosts the only U.S. Serious Game Institute (in partnership with the University of Coventry U.K.), that concentrates on game-related applied research and new innovative game company cultivation.

Game Analysis Design Interest Group

We make games. Welcome to the Game Analysis Design Interest Group at GMU! We are a club dedicated to making games on a professional level. Our goal is to simulate working in a studio environment with a large team of 30+ people. At the end of every semester members can pitch game ideas to the club to be selected for the upcoming semester!

We also have guest speakers from big name studios like Bethesda and Firaxis. If you want to work with an amazing team and are passionate about video games, GADIG is the club for you.

GMU Esports

GMU Esports aims to promote video games and competition through social, competitive, and intercollegiate play. We are a student club that organizes tournaments and social events to bring gamers together. You can find our Discord server link as well as a list of upcoming events on our Facebook page:

GMU Anime and Gaming Society

The GMU Anime and Gaming Society brings those with a passion for anime and video games together every week for communal anime watching, engaging conversation, and fun with friends! It is THE place on campus for anime fans and gamers of all backgrounds!

For any additional information on the club, or for any questions you may have, feel free to contact Sami Saab (

GMU Voice Acting Club

Vendors and Sponsors

Established in 2015, we are the largest 24/7 PC gaming center in Northern Virginia. We cater to every class of gamer, from the casual to the competitive, console to PC, this is your hidden oasis. Whether it’s casual friendly games, private parties, or competitive events, we do it all.


Click here to check out The Cave in Fairfax!

Contact Lauren Long to become a vendor or sponsor at GAMEmason! Email

Tech Time Gaming was founded in 2017 by Steve Theobald, a guy who grew up playing Atari in the 80s but who remains a big kid at heart.  We created a sleek, modern, clean and welcoming space that caters to casual and serious gamers alike.  Our staff includes friendly and knowledgeable gaming enthusiasts.

We partnered with E-Blue, a leading Hong Kong-based maker of gaming gear and owner of LAN centers to bring you a state of the art environment for esports. Tech Time Gaming is like nothing else in the Washington DC area.  We are conveniently located just off Jeff Davis Highway in Woodbridge.

Press Inquiries

For press inquiries, please contact Kirstin Franko or Tionge Johnson Click here for the GAMEmason press release.  

Contact Us

For more information about GAMEmason: